Resume / Contact


Luc Cote'

3D Character Artist




Summary:

3D Artist with six years experience in modeling, unwrapping, sculpting, texturing, rigging, and skinning. Experience in both Havok and PhysX Cloth systems.
Specializing in the Character Art pipeline.


Major Projects:

Project WOTO - KMMIE/ Warner Bros. - Character Artist

  • Personally in charge of all character art development, character art R&D, and pipeline improvements moving past the L.A. Noire pipeline.
  • Worked with Depth Analysis on revolutionary character art research and development.
  • In charge of team coordination, task creation, character bible and reference management, and all major leadership roles for the character team under the Production Designer.
Happy Feet Two - Dr.D Studios - Character Finaller

  • In charge of rigging, skinning, blend shapes, and using proprietary tools to make the finishing touches on principal characters before shots went to render.
L.A. Noire - Team Bondi/Rockstar Games - Character Artist

  • Personally in charge of the main principle character, Cole Phelps, for all of his outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and finally testing in game.
  • In charge of the majority of all other principal characters.
  • In charge of the homicide victims.
  • Coordination of character team task distribution, minor leadership roles under the Production Designer and Art Leads.


Professional Experience:

3D Character Artist - Self Employed
5/2013 - Present
      Freelance 3D Character Asset Work Ongoing

3D Graphic Artist - Hands-on Systems
2/2013 - 5/2013
      Created 3D imagery for marketing and web promotional videos.

Character Artist - KMM Interactive Entertainment
11/2011 - 12/2012
      Creation of character assets, character pipeline development, and character R&D for "The Whore of the Orient"

Character Finaller - Dr. D Studios
9/2011 - 11/2011
      Implementing shot-specific rigging and skinning fixes for Characters in the film Happy Feet 2.

Character Artist - Team Bondi
1/2009 - 9/2011
      Character Artist for L.A. Noire

Freelance 3D Artist - Liquid Development
5/2007 - 12/2008
      3D Modeler and Texture Artist. 



Education:

The Art Institute of Portland

Bachelor of Science - Game Art and Design