Luc Cote'
3D Character Artist
Summary:
3D Artist with six years experience in modeling, unwrapping, sculpting, texturing, rigging, and skinning. Experience in both Havok and PhysX Cloth systems.
Specializing in the Character Art pipeline.
Major Projects:
Project WOTO - KMMIE/ Warner Bros. - Character Artist
- Personally in charge of all character art development, character art R&D, and pipeline improvements moving past the L.A. Noire pipeline.
- Worked with Depth Analysis on revolutionary character art research and development.
- In charge of team coordination, task creation, character bible and reference management, and all major leadership roles for the character team under the Production Designer.
Happy Feet Two - Dr.D Studios - Character Finaller
- In charge of rigging, skinning, blend shapes, and using proprietary tools to make the finishing touches on principal characters before shots went to render.
L.A. Noire - Team Bondi/Rockstar Games - Character Artist
- Personally in charge of the main principle character, Cole Phelps, for all of his outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and finally testing in game.
- In charge of the majority of all other principal characters.
- In charge of the homicide victims.
- Coordination of character team task distribution, minor leadership roles under the Production Designer and Art Leads.
Professional Experience:
3D Character Artist - Self Employed
5/2013 - Present
Freelance 3D Character Asset Work Ongoing
3D Graphic Artist - Hands-on Systems
2/2013 - 5/2013
Created 3D imagery for marketing and web promotional videos.
Character Artist - KMM Interactive Entertainment
11/2011 - 12/2012
Creation of character assets, character pipeline development, and character R&D for "The Whore of the Orient"
Character Finaller - Dr. D Studios
9/2011 - 11/2011
Implementing shot-specific rigging and skinning fixes for Characters in the film Happy Feet 2.
Character Artist - Team Bondi
1/2009 - 9/2011
Character Artist for L.A. Noire
Freelance 3D Artist - Liquid Development
5/2007 - 12/2008
3D Modeler and Texture Artist.
Education:
The Art Institute of Portland
Bachelor of Science - Game Art and Design